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Posts with tag apple

Number port stats suggest curious trends in iPhone 3G launch

Sure, Apple alleges to have flipped over a million iPhone 3Gs at this point, but what does that mean? The devil's in the details, as always; yes, true, the first one took 74 days to reach that same milestone, but it was available in less than one-twentieth the number of countries and an even smaller fraction of carriers. Hell, the very definition of "sale" is under scrutiny here, with some suggesting that Apple's making reference to the number of phones it's sold to its carrier partners, not end users -- a metric that would make sense from Cupertino's perspective since Apple's payday technically ends there.

Here's where it gets interesting -- Engadget has obtained a handful of stats regarding number ports in and out of T-Mobile USA handled by a national wholesaler. Specifically, we have data surrounding the launch of the first-gen iPhone and the iPhone 3G, and get this: of more than 1,000 ports in total, ports to AT&T represented under 40 percent of the firm's total outflow in the days surrounding the 3G's launch, versus nearly 70 percent the last time around. Furthermore, they took roughly the same number of inbound ports from AT&T during the same period, meaning that T-Mobile effectively lost no net ground due to the 3G's launch. Granted, the porting stats from a single wholesaler represent just a microcosm of the big picture, but even accounting for some loss of precision when you extrapolate that data, you're looking at a pretty significant downturn in interest from T-Mobile subscribers. We still think Apple's probably laughing all the way to the bank either way -- and iPhone 3Gs are sold out virtually everywhere right now -- but you've got to wonder if AT&T's not freaking out a little bit at the number of new subscribers it managed to entice, and whether its competitors are all breathing cautious sighs of relief at some surprisingly reasonably churn rates.

Method devised for pwning first-gen iPhones running 2.0 via Windows


Feeling a little left out after yesterday's Mac-based Pwnage Tool festivities, Windows users? Fret not, because the ever-vigilant, ever-studious hacking community has managed to come up with a series of steps to get you back on your feet again with a fully pwned first-gen handset. The whole shebang isn't necessarily for the most casual jailbreakers -- let's just say it isn't quite as straightforward as the Mac procedure yet -- but it'll allegedly get you going if you're starting with an iPhone running 1.1.4 (there are additional steps if you jumped the gun on 2.0, you impatient son of a gun, you -- think of it as penance). As always, exercise extreme caution, understand that this could cause your iPhone to spontaneously combust into a useless pile of metal, plastic, and ash, and let us know how it goes in comments.

[Thanks, Z-]

Motorola sues former employee turned Apple exec for ganking trade secrets


It's hard enough for Motorola's handset division to go about its business these days without losing talent, but losing executives to Apple's iPhone team? That's just a straight-up slap in the face, and Moto's not gonna take it lying down. The We Generation has filed suit against Michael Fenger, the dude running its handset business for the EMEA market for six years until March this year, when he quit to take up a posh job as Apple's veep of global iPhone sales. That isn't a problem in itself -- businessfolk switch teams all the time -- but it seems Mr. Fenger had an agreement in place not to work for a competitor inside of two years following his departure. Moto claims he "was privy to the pricing, margins, customer initiatives, allocation of resources, product development, multiyear product, business and talent planning and strategies being used by Motorola" (not to say that data's worth much more than the paper it's written on these days) and wants over a million bucks back plus a court order banning him from working for Cupertino for those promised two years retroactively to March 31; non-compete clauses generally aren't valid in California, but since this one was executed in Illinois and the case is filed in Chicago, they've got a shot here. Note to current execs still out there in Schaumburg: better start righting that ship you're on, because you ain't getting on a more buoyant one without a fight.

[Via CNET]

iPhone 3G Dock / Universal Dock Adapters now on sale


For many, dropping $199 / $299 on an iPhone 3G (provided you actually locate one not hidden behind a 4+ hour line) is enough. For those who fell head over heels with the original iPhone dock, it's not. Here's your chance to send 29 more US bucks Cupertino's way, as the official iPhone 3G Dock is now on sale at Apple's website. Oh, and if you're really a sucker, you'll lay down 9 whole US dollars for a 3-pack of iPhone 3G Universal Dock Adapters to slip your new mobile into a Universal Dock.

Update: So apparently these have been in Apple stores since day 1. Considering just how long it'll take to get in one, though, this whole "online route" is still probably your best bet.

[Via Wired]

Read - Apple iPhone 3G Dock
Read - iPhone 3G Universal Dock Adapter 3-Pack

T-Mobile Germany says sipgate makes jailbreaking too attractive


Alright, can someone help us out with a little primer on German law here? California-based sipgate offers up a VoIP client for the iPhone that -- for the moment, anyway -- requires a jailbroken handset to run. It goes about its business on WiFi airwaves, so from the carrier's perspective, no harm, no foul, right? Not so much. T-Mobile Germany takes issue with the app, claiming that it's enticing its iPhone users to jailbreak -- a violation of its contract terms. Furthermore, the contract disallows VoIP of any kind, WiFI or otherwise, which pretty much makes sipgate public enemy number one in T-Mob's eyes. They've gone ahead and sent out a nasty little cease 'n desist, which sipgate says it plans to fight all the way through the court system if that's how T-Mobile wants to roll; meanwhile, it's still providing service and says that "for the time being [its] users are safe." Fight the good fight, guys.

[Via TUAW]

Autoblog takes iPhone 3G's navigational abilities for a spin


Yeah, so there's still lots of confusion on whether bona fide turn-by-turn GPS software will ever arrive on the iPhone 3G (though signs are pointing to "yes"), but considering that it's not there now, Autoblog took Apple's new darling for a spin in the Bay and churned out some impressions. If you're looking for the long and short of it, the iPhone 3G's navigational abilities aren't that impressive. The reviewer even went so far as to say that having a passenger manning the arrow buttons that showed your next move was "almost a necessity." Additionally, the GPS flaked out and lagged behind the current location quite frequently, which can definitely be a problem when attempting to navigate one-way streets in an unkind downtown. So, should you sell off your standalone navigator on the way to pick up your new iPhone 3G? Probably not -- at least not just yet.

iSuppli sez iPhone 3G is running Apple $53 less than original


Tech firms seem to have this uncanny ability to significantly boost functionality while significantly reducing cost with each new generation of a product -- and you'll never believe this, but it looks like Apple is no exception. The teardown and bean-counting experts over at iSuppli are at it again with the iPhone 3G, finding that the whole kit and kaboodle tallies up to just $174.33 (give or take) for the 8GB model in material and manufacturing costs. That works out to about $53 less than iSuppli's estimate for the original 8GB model back in June of last year, an amount saved in part by moving to a single 10-layer circuit board (versus a pair of 6-layer boards). The firm figures Apple's shelling out about $50 in royalties for each iPhone 3G that rolls off the assembly line, leading to a grand total of $224.33 in costs. Offset that with a healthy AT&T subsidy, and all told, we're looking at something like a 55 percent margin to help Steve finance his next round of black turtlenecks.

[Via AppleInsider]

Ad network offers promise of revenue for free App Store apps

Just because you're scooping up a free app or three on Apple's App Store doesn't mean that the developers behind them need to starve. Medialets, a nascent start-up specifically targeting iPhone devs, offers cookie-cutter code that can be inserted into apps to add an advertisement here and there -- mildly annoying, possibly, but if it means we get charged a big ol' goose egg when we download the goods, it might just be worth the tradeoff. Perhaps the most surprising thing about the enterprise is that Apple's apparently cool with it; the App Store distributes free apps without charging the developer a dime, after all, presumably under the assumption that the entire ordeal is not-for-profit, but that assumption gets turned on its head when Medialets comes into play and cuts Apple clean out of the revenue share. Ultimately, we wouldn't mind seeing two versions of each app offered: one at full price, and a second ad-supported version at a reduced price or free. How's that for thinking outside the box?

Samsung Instinct, LG Dare, iPhone 3G... fight!


Alright, you three are sworn enemies, so what are we waiting for? Let's get it on! Go ahead, seriously, exchange some blows. No better way to get the party started than with a little speed test; the Instinct's data services still seem to be jacked, but the Dare and iPhone 3G squared off with the LG model consistently besting Apple's by between 50-100kbps over Verizon's EV-DO network (see the gallery for the side-by-side). That's not to say the Dare is consistently the faster phone -- it has everything to do with the network in your area, the time of day, the circumstances, and which side of the bed you woke up on this morning -- but it's an interesting observation here nonetheless. We'll follow up with an Instinct speed test (and another round of testing on the Dare and iPhone) when we can.

iPhone 3G at one million sold and counting, App Store hits 10 million downloads


You hear of this new iPhone 3G thing? Doing pretty well, or so we hear. Apple says they sold one million of 'em this weekend worldwide, compared to the 74 days it took them to hit one million with the last generation. So far the little bugger has invaded 21 countries, with France next on its hit list on July 17. Oh, and that App Store isn't doing too bad for itself either, with 10 million downloads so far to iPhone 3Gs, updated iPhones and iPod touches. No breakdown yet on paid apps versus free apps, but Jared is free, and that's all that matters. However, the saddest fact in all of this is that bunches of suckers enthusiastic fans are queued up at the Fifth Avenue Apple Store this morning in New York (pictured), showing either a level of devotion to this little plastic bauble, or of complete disregard for their jobs, which is altogether frightening.

[Thanks, Laura]

Read - One million iPhone 3Gs sold
Read - 10 million App Store downloads

iPhone 3G: guts, plants, and free SMS


Craziest thing, Apple apparently launched some sort of device being loosely coined as a "cellular telephone" last Friday. The darned thing makes calls, keeps track of contacts, and even receives messages -- all right from your pocket! Wild, sci-fi caliber stuff, that. We're catching up on the latest iPhone 3G buzz, and here's what we've got going on at the moment:
  • Jonny Gladwell, better known as the first iPhone 3G owner in the world thanks to his perfect storm of location (New Zealand) and line position (first), has been outed as a plant for New Zealand's Yellow Pages. Turns out the guy was hired by the directory service to see if he could "survive" the brutal multi-day sitting experience using nothing but -- you guessed it -- the Yellow Pages to get by. Ironic that you don't need a friggin' Yellow Pages when you have an iPhone, isn't it? Hmm, Jonny?
  • Portelligent has sacrificed an iPhone 3G to conduct perhaps the most thorough teardown thus far, finding some incremental improvements, largely to accomodate 3G and bring the design in line with the iPod touch, while carrying over a good deal of componentry that had no reason to be upgraded. Infineon and Toshiba had big wins here in the radio and flash memory departments, respectively.
  • AIM acts as a conduit for sending text messages by allowing users to add phone numbers as "buddies." The iPhone has an AIM client. See where we're going with this? Yep, it's a cheesy way to avoid shelling out for a text messaging plan, if you want to go to the trouble of using AIM in place of the native SMS app.
  • The plot thickens in the yellow screen issue. As we'd mentioned yesterday, Apple claims the warmer color temperature seen in the iPhone 3G was a purposeful attempt to make things prettier and sharper -- but now, Ars Technica reports that forcing an update in iTunes from the 3G's shipping firmware of 5A345 to the ever-so-slightly newer 5A347 pushes things a little bit back toward the blue end of the spectrum. So what's it gonna be, Apple?
[Thanks to everyone who sent these in!]

iPhone 3G and firmware 2.0: the day after


So many of you are probably still in your jammies, reveling in the afterglow of yesterday's purchase, repeatedly opening Maps on your glossy new iPhone 3G and watching in exaggerated wonderment as your location is determined with frightening speed and accuracy. Others might be standing in a line snaking hundreds of bodies long into your friendly local Apple Store, reading this post from the comfort of your Motorola RAZR V3 and realizing that these are some of the last moments you'll be using a physical keypad. Still others are bemused by the fuss -- but whatever your stance on the phone, it's pretty hard to ignore the buzz that's floating around in the aftermath of day zero. Here are some of the goings-on we're tracking:
  • The masses of humanity continue to collect. Massive stock shortages don't seem to be an issue (yet), but patience is not a virtue we hold dear to our hearts, so we really can't blame these people.
  • Some buyers are reporting a yellow tint to their screens -- probably not enough to notice without another unit side-by-side for comparison, but real nonetheless. Of course, the first iPhone suffered from the occasional crappy backlight, bum touchscreen, or negative black, so we wouldn't be surprised if a few lame displays made it out of the factory floor for this model as well; we're following up with Apple on this and we should have more for you later today.
  • We took the iPhone 3G on a decent drive around New York, and found its tracking to be impeccable. In a situation where we might have veered off the path following Google Maps directions, the blue blip kept us right on track. Despite what you've read (we're looking at you, Mr. Pogue), we see no technical reason that the aGPS can't provide turn-by-turn directions, provided there's software to take advantage of it.
  • There are some complaints floating around about 3G reception, but it's been just fine on our review units around the world so far. How's it treating you out in [your location here]?
  • iphone-dev has a video up of BootNeuter going about its business on a first-gen iPhone that's been upgraded to firmware 2.0, and the process is looking as slick and painless as ever. Unlockers who haven't shelled out for the 3G, commence your salivating.
  • MobileMe seems like it's up for the moment, but don't breathe too hard lest you bring the whole thing down again.

Update:
We just spoke with Bob Borchers, senior director of product marketing for the iPhone, and he had some very interesting info regarding the "yellow screen" phenomenon we've been hearing about. According to Bob (and Apple), the screen's color temperature has been purposely altered on the new iPhone to produce warmer, more natural tones, sharper images, and deeper blacks. The company says that 1st gen iPhone screens appeared colder and less defined, and they made some adjustments for the new models. In our opinion, what he says is right on -- the screens do look better on the iPhone 3G versus the older variety. What do you guys think?

'Official' iPhone firmware 2.0 now available for download, seriously, for real


So yesterday we posted a link to a version of the 2.0 iPhone firmware which was supposedly the release version of the new system software. After getting weirded out by some buggy behavior, then discovering that there were number differences between our version and the version shipping with new iPhone 3Gs, we got a little suspicious. Today, we noticed that the file which Apple made available for upgraders via iTunes sported a slimmer file size and separate designation (1,1 as opposed to the 1,2 of the previous iteration). The new version (supposedly the "official" version) is now available from Apple's servers -- so if you had any misgivings about that initial update, you can snag this and get a do-over. We've updated and restored on our phone, and we'll be honest -- it does seem a little bit snappier. Hit the read link for the file, and let us know if you notice any differences.

[Via MacRumors]

iPhone 3G review


It's hard to think of any other device that's enjoyed the level of exposure and hype that Apple found in the launch of the first iPhone. Who could forget it? Everyone got to be a gadget nerd for a day; even those completely disinterested in technology seemed to come down with iPhone fever. But the original device was still far from perfect: its limited capabilities (especially in the 3G department), high price of entry, and the small number of countries in which it was available kept many potential buyers sidelined. Until now -- or so Apple hopes.

The wireless industry is a notoriously tough nut to crack, and it's become pretty clear that the first iPhone wasn't about total domination so much as priming the market and making a good first impression with some very dissatisfied cellphone users. With the iPhone 3G, though, Apple's playing for keeps. Not only is this iPhone's Exchange enterprise support aiming straight for the heart of the business market, but the long-awaited 3rd party application support and App Store means it's no longer just a device, but a viable computing platform. And its 3G network compatibility finally makes the iPhone welcome the world over, especially after Cupertino decided to ditch its non-traditional carrier partnerships in favor of dropping the handset price dramatically. $200? We're still a little stunned.

So now that Apple finally stands poised for an all out war on cellphone-makers everywhere, will the iPhone 3G stand up to the competition -- and higher expectations than ever? Head on over to Engadget for our full review.

Video: iPhone 3G unboxing and first look

Here she is, the iPhone 3G, captured on video. We went through a number of the new features on the device and in the 2.0 software release for you. Apologies in advance if you're looking for side by side speed tests, we spiked the on-camera test due to coverage issues where we're at. Video of the unboxing and new feature walkthrough after the break. (We should also have a bit more video shortly, so check back soon.)

Still got questions about the 3G? Get 'em answered right here.




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